| Pages: [1] |
1. Multiple all base hit points by 10 - in Player Features and Ideas Discussion [original thread]
Originally by: Malcanis (1) Minmatar turret BS rely on high alpha to overcome their mediocre DPS. An EHP boost will strongly disadvantage them An EHP boost is precisely trying to eliminate people being easily alpha'd, so I think the ...
- by Panic Merchant - at 2010.10.24 15:18:00
|
2. Multiple all base hit points by 10 - in Player Features and Ideas Discussion [original thread]
Well 99% of this game is spent waiting/preparing for a fight, and the remaining 1% is spent actually fighting. I would like it to be more like 80% waiting and 20% fighting. Multiplying base hit points would cause the total fraction of my game ...
- by Panic Merchant - at 2010.10.24 14:39:00
|
3. Multiple all base hit points by 10 - in Player Features and Ideas Discussion [original thread]
I'm an old hat video game player -- I need a little more time to think about what I want to do during a pvp engagement and then to click on the interface. Multiplying all the base hit points, for all structure, armor and shield (with care), up to...
- by Panic Merchant - at 2010.10.24 14:00:00
|
4. Resurrecting the Dead Horse - in Player Features and Ideas Discussion [original thread]
+1 with extensible support structures so that POS weapons can still be strategically placed more or less how they are placed today.
- by Panic Merchant - at 2010.06.14 08:05:00
|
5. Tactical Picture-in-picture - in Player Features and Ideas Discussion [original thread]
While you're at it CCP (yeah right), provide a broadcast option so that I can broadcast my tactical view to everyone else in fleet.
- by Panic Merchant - at 2010.06.14 07:43:00
|
6. Uncharted space - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Would they appear on the map after they're discovered? Would they have local chat? Would the stargates always appear in the same systems? Would the procedurally generated systems vanish and be replaced by ...
- by Panic Merchant - at 2010.05.17 07:30:00
|
7. Uncharted space - in Player Features and Ideas Discussion [original thread]
Server load? Meh, that should only be a problem if many players are in the same system. Systems with very players can share the same server node. Going from a WH to uncharted space... yeah, you have to find your way home somehow or pod yourself (...
- by Panic Merchant - at 2010.05.16 12:09:00
|
8. Uncharted space - in Player Features and Ideas Discussion [original thread]
Well, maybe change "uncharted" to "lost", in the sense that there are still stargates there, with names of some random flavor.
- by Panic Merchant - at 2010.05.16 05:19:00
|
9. Uncharted space - in Player Features and Ideas Discussion [original thread]
I'd like for 0.0 space to continue endlessly, so called "uncharted space". The further a pilot moves, the more systems are created and added to the database (maybe using some kind of randomized, fractal algorithm to generate the topology). Autopil...
- by Panic Merchant - at 2010.05.16 04:31:00
|
10. Suggestion for targetting interface. - in Player Features and Ideas Discussion [original thread]
I have also asked for this as it would be especially useful for coordinating ECM.
- by Panic Merchant - at 2010.05.11 09:42:00
|
11. untargetable icon - in Player Features and Ideas Discussion [original thread]
If a target on the overview is within a POS shield, and therefore is untargetable, it should have a small circle around the icon to indicate this. Such an indication prevents having to poll all of the targets to see whether they are targetable or...
- by Panic Merchant - at 2010.05.11 09:19:00
|
12. 14 Accounts Multiboxed, How To Do It! - in EVE General Discussion [original thread]
Hmmm, at work I have access to an old, unused 64 node cluster. We made some specialized electronics that can duplicate the signal from a mouse and a keyboard, so we can send the same commands to 64 nodes at once. The same setup also shrinks down t...
- by Panic Merchant - at 2010.05.09 02:59:00
|
13. Neural Scanner for Pirate job - in Player Features and Ideas Discussion [original thread]
I don't see why it should be so hard to use such a module, and I don't see why it should only work on pods. Why not make it a reasonably standard module that works anywhere, perhaps taking 30 seconds to complete the cycle (results not until end o...
- by Panic Merchant - at 2010.02.22 11:33:00
|
14. How to create (more) equal player distribution among systems in EVE - in Player Features and Ideas Discussion [original thread]
Well if you really want to spread people out then you need to give a penalty for being in a system that grows with the number of people that are in that system... you know.... maybe people's skill learning slows down proportionally to how many peo...
- by Panic Merchant - at 2010.01.25 23:10:00
|
15. How to create (more) equal player distribution among systems in EVE - in Player Features and Ideas Discussion [original thread]
Expanding eve to include 10 times more systems, in such a way that the largest distances in eve were 10 times as many jumps, would have a similar effect. Maybe if star gates could only jump 1 player per 10 seconds, that would slow down large blob...
- by Panic Merchant - at 2010.01.25 12:14:00
|
16. WTB 30day GTC for 225mil - online now - in Timecode Bazaar [original thread]
Still WTB
- by Panic Merchant - at 2008.07.06 11:00:00
|
17. WTB 30day GTC for 225mil - online now - in Timecode Bazaar [original thread]
Send to Evil Medusa
- by Panic Merchant - at 2008.07.06 04:34:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |